School of Music announces exciting new summer online course in game audio

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MUS 434 Intro for Sound for Games

This summer the School of Music will offer MUS 434 Introduction to Sound for Games. This new three-unit summer course utilized both online modules and live online class sessions to help train teachers, students, and audio professionals in the art and craft of sound for games.

Class Schedule:
On-line Course Runs June 1- July 2, 2020
Special Live Class Sessions via Zoom:
• Wednesday, June 17 @ 12-5PM PST
• Friday, June 19 @ 12-5PM PST
• Wednesday, June 24 @ 12-5PM PST
• Friday, June 26 @ 12-5PM PST
• Thursday July 2, 12-4PM PST

Course Listing:
MUS 434 [01 ] - Introduction to Sound for Games

Registraion Information:
Current SFSU Students:  Registration Opens April 6
Non-SFSU Students:  Registration Opens April 11 (See SFSU Open University for more information)

About the Class
In this groundbreaking and unique class, attendees will learn the ins and outs of game audio from the experts who wrote the book, Steve Horowitz and Scott Looney, co-founders of the Game Audio Institute (GAI). The online course will be offered as part of SFSU’s R1 summer session and will include a number of live online teaching sessions.

The course is tailored to work with all levels of experience: from teachers looking bring game audio into their classrooms to beginners looking to find out more about how to break into the business; composers who wants to find out more about the differences between linear and non-linear media; and game industry veteran who just wants to get current on the latest developments.

“This summer class is really unique,” says School of Music Chair, Cyrus Ginwala, “it is especially great for teachers who would like to include game audio in their classrooms, we are thrilled to provide them with the resources they need. At the end of the class attendees will receive a package that includes, step by step guides, rubrics and game lessons. We try to give you everything you need all in one place to get you started in the industry or in the classroom.”

Throughout the class students will learn at their own pace and develop a strong theoretical understanding of sound for games. Then for the face to face, online conferencing sessions using Zoom, Steve and Scott will guide students thru step by step, hands on training using their own computers. Everyone will leave with both a theoretical and hands on understanding of game audio.

Game Audio is a tricky business. There is a lot of information to cover and it’s hard to know it all. Most importantly one must have an understanding of workflow and how interactive media differs in its process from linear media like film and TV. In this new course, Steve and Scott will guide attendees through the process using industry standard software and GAI materials.

Enrollment for current SFSU students begins on April 6th. Starting April 11th non-SFSU students can enroll for the course the College of Extended Learning’s Open University.

SFSU Composition Studio

SF State Composition Studio

The SFSU Composition Studio envisions a world of art without boundaries or borders. We recognize that music—whether intended for a game, the screen, or the concert hall—has the same basis in invention and creativity.

For more information about SFSU Composition Studio
https://music.sfsu.edu/composition

For more information about The Game Audio Institute
https://gameaudioinstitute.com/ 

For more information about SFSU Open University
https://cel.sfsu.edu/openuniversity